![]() They do not cause any more lag than the objects you get with the game. What else can cause issues? I am especially interested in the following:ġ) many CAW objects (all those railroads, bigboards, light, fences.)Ģ) is it better to use more small lots or fewer, but bigger lots?ĥ) what's more practical, curvy roads and multilevel terrain, or larger peices of flat terrain and straight roads (that's what I'm more into, my roads in the city part are straight)įor all of those you have listed, I would rule out most.ĬC are objects as any other game objects. if there are more than 8 per chunk)ĥ) overpopulation (that's when the world is already being played) So, I want to ask, what causes lag?Ĥ) too many terrain paints (esp. I am working on a world now, my machine is pretty good, but as i use a lot of CC, large worlds still lag for me. ![]() As we can see, there are a lot of nice worlds available, but many of them are not playable for low-end computers, unless you set the graphics to minimm, but that is not a solution (for me) as all aesthetics is lot then. ![]()
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